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Atari Mega Archive 1
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Atari Mega Archive - Volume 1.iso
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solution.zoo
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zakmack.txt
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1991-12-21
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Z A K M c K R A C K E N & T H E
A L I E N M I N D B E N D E R S
Notes.
(1) If someone other than Zak is to perform the actions listed for a
location, that person's name appears in brackets following the location's
name.
(2) After the first trip to the Airport and on the plane, the solution just
names your next destination, omitting instructions to take the bus and use
the Reservations Terminal.
(3) There are several jungle mazes that are randomised and therefore cannot
be mapped. In these, just keep taking turns off the path (instead of going
through the far left or right side exit) when possible, until you arrive at
your destination.
(4) Certain characters must do some things, such as Annie reading the
scroll, but most may be performed by anyone.
THE SOLUTION
ZAK'S BEDROOM.
OPEN DRESSER DRAWER - PICK UP PHONE BILL - PICK UP SUSHI IN FISH BOWL - USE
LAMP WITH SUSHI IN FISHBOWL - (Don't turn on the lamp!) - PULL TORN
WALLPAPER - USE TORN WALLPAPER ON PLASTIC CARD - OPEN DESK DRAWER - PICK UP
KAZOO.
ZAK'S LIVING ROOM AND KITCHEN.
PICK UP SEAT CUSHION - (on sofa) - PICK UP REMOTE CONTROL - OPEN CABINET -
PICK UP BOX OF CRAYONS - USE YELLOW CRAYON ON TORN WALLPAPER - OPEN
REFRIGERATOR - PICK UP EGG.
BAKERY.
PUSH DOORBELL - (three times) - PICK UP STALE BREAD.
LOU'S LOANS.
BUY WET SUIT - BUY TOOL KIT - BUY GOLF CLUB - BUY HAT - BUY NOSE GLASSES -
BUY GUITAR.
BOB E. PINS HAIR SALON.
OPEN TOOL KIT - USE WIRE CUTTERS ON BOBBY PIN SIGN.
ZAK'S LIVING ROOM.
USE MONKEY WRENCH ON PIPE - TURN ON SWITCH - (above sink) - USE STALE BREAD
IN SINK - PICK UP BREAD CRUMBS.
PHONE COMPANY.
PUT ON HAT AND NOSE GLASSES - (before entering!) - ENTER PHONE COMPANY -
OPEN COUNTER DOOR - USE COMPUTER TERMINAL - EXIT PHONE COMPANY - TAKE OFF
HAT AND NOSE GLASSES.
BUS.
USE KAZOO - USE CASHCARD IN CASHCARD READER.
AIRPORT.
GIVE CASHCARD TO DEVOTEE - (get book) - USE RESERVATIONS TERMINAL -
(Seattle).
AIRPLANE.
USE TOILET PAPER IN SINK - (in Bathroom) - TURN ON SINK - PUSH CALL BUTTON
- (after flood) - GO TO FRONT OF PASSENGER AREA - PICK UP CUSHION - (front
seat) - PICK UP LIGHTER - (use same trick to distract the Stewardess) -
OPEN MICROWAVE OVEN - USE EGG IN MICROWAVE OVEN - CLOSE MICROWAVE OVEN -
TURN ON MICROWAVE OVEN - (When the egg explodes, the Stewardess will remain
in that area) - OPEN BIN - (until you find an oxygen tank) - PICK UP OXYGEN
TANK.
SEATTLE: IN NATIONAL FOREST.
PICK UP TREE BRANCH - GIVE PEANUTS TO SQUIRREL - USE TREE BRANCH WITH LOOSE
DIRT.
CAVE.
USE TREE BRANCH ON BIRD NEST - (Feel around in the dark with the 'WHAT IS'
command to find this and the fire pit) - USE TREE BRANCH ON FIRE PIT - USE
BIRD NEST ON FIRE PIT - USE LIGHTER ON NEST AND BRANCH - USE YELLOW CRAYON
ON STRANGE MARKINGS - WALK TO ANKH DOOR - STAND ON PLATFORM AND FACE LEFT -
USE REMOTE CONTROL - PICK UP BLUE CRYSTAL - FLY TO MIAMI.
MIAMI: AIRPORT.
GIVE BOOK TO BUM - (Eh?!! Tramp you fool!!......you get the whiskey) - USE
RESERVATIONS TERMINAL - (San Francisco).
SAN FRANCISCO: DROP SLOT.
USE BLUE CRYSTAL ON DROP SLOT - (Wait for Annie).
ANNIE'S ROOM (ZAK & ANNIE).
GIVE WHISKEY TO ANNIE - GIVE GOLF CLUB TO ANNIE - GIVE WIRE CUTTERS TO
ANNIE - SWITCH TO ANNIE - PICK UP BLOTTER - PICK UP CASHCARD.
BUS AND AIRPORTS (ANNIE).
USE WIRE CUTTERS ON BUS - USE CASHCARD IN CASHCARD READER - FLY TO MIAMI -
(then to Cairo, then to Kinshasa).
KINSHASA: JUNGLE PATH.
This map is randomised! (See Note 3).
HUT (ANNIE).
GIVE GOLF CLUB TO SHAMAN - (far left hut) - WATCH DANCE AND WRITE DOWN THE
ORDER OF THE THREE MEN BOUNCING UP AND DOWN - (Like this:- 3, 1, 2, 1, 2,
1.......though it may be randomised! The sequence will be the same as the
Huge Door at the Face Chamber on Mars) - FLY TO CAIRO - (then to London).
LONDON: GUARD'S HOUSE (ANNIE).
GIVE WHISKEY TO SENTRY - PULL SWITCH - USE WIRE CUTTERS ON FENCE - SWITCH
TO MELISSA.
MARS: OUTSIDE SHUTTLE BUG (MELISSA).
OPEN DOOR.
INSIDE SHUTTLE BUG.
PICK UP BOOM BOX - PICK UP DAT - OPEN GLOVE COMPARTMENT - PICK UP FUSE -
PICK UP CASHCARDS - EXIT.
OUTSIDE SHUTTLE BUG (MELISSA).
GIVE CASHCARD TO LESLIE.
MONOLITH (MELISSA).
USE CASHCARD ON MONOLITH (Twice).
ENTRANCE TO FRIENDLY HOSTEL (MELISSA/LESLIE).
USE TOKEN ON METAL PLATE - PICK UP BURNT FUSE - USE FUSE IN FUSE BOX -
SWITCH TO LESLIE - GO TO MELISSA - PUSH LEFT BUTTON - (closes left door) -
PUSH RIGHT BUTTON - (opens right door) - ENTER RIGHT DOOR.
INSIDE FRIENDLY HOSTEL (LESLIE).
PICK UP VINYL TAPE - (on right locker) - PICK UP LADDER - PICK UP COVERS -
PICK UP BROOM ALIEN - OPEN LOCKER - (right side) - PICK UP FLASHLIGHT.
ENTRANCE TO FRIENDLY HOSTEL (LESLIE).
PUSH BUTTON - (closes right door) - PUSH BUTTON - (opens left door).
OUTSIDE FRIENDLY HOSTEL (LESLIE).
USE BROOM ALIEN ON SAND PILE.
HUGE FACE AND DOOR (LESLIE/MELISSA).
USE LADDER ON DOOR - PUSH BUTTON - (six times, according to dance sequence
in Kinshasa) - PICK UP LADDER - ENTER GREAT CHAMBER.
GREAT CHAMBER (LESLIE/MELISSA).
ENTER FIRST MASSIVE DOOR.
MASSIVE DOOR ONE, OUTSIDE (LESLIE/MELISSA).
GIVE VINYL TAPE TO MELISSA - SWITCH TO MELISSA - USE VINYL TAPE ON DAT -
USE DAT WITH BOOM BOX - TURN ON BOOM BOX - (record) - SWITCH TO LESLIE -
USE LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - PICK UP LADDER - TURN ON
FLASHLIGHT - ENTER DOOR - (North).
[SAVE GAME]
MASSIVE DOOR ONE, INSIDE (LESLIE).
PROCEED THROUGH MAZE UNTIL YOU LOCATE THE SWITCH ROOM - TURN ON SWITCH -
(right) - TURN ON SWITCH - (left) - TAKE OFF HELMET - (after conditions are
normal) - PROCEED THROUGH MAZE AGAIN TO THE MAP ROOM - READ STRANGE
MARKINGS - (copy symbol to use in Sphinx in Egypt) - PROCEED THROUGH MAZE
TO OUTSIDE THE MASSIVE DOOR ONE - EXIT (both) TO GREAT CHAMBER - ENTER DOOR
TWO.
MASSIVE DOOR TWO, OUTSIDE (LESLIE/MELISSA).
GIVE FLASHLIGHT TO MELISSA - SWITCH TO MELISSA - TAKE OFF HELMET - TURN ON
BOOM BOX - (play).
MASSIVE DOOR TWO, INSIDE (MELISSA).
PICK UP ANKH - (through far right door) - GO TO LESLIE - GIVE ANKH AND
FLASHLIGHT TO LESLIE - SWITCH TO LESLIE - EXIT TO GREAT CHAMBER - ENTER
MASSIVE DOOR THREE.
MASSIVE DOOR THREE, OUTSIDE (LESLIE).
USE LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - (through far right door)
- PICK UP LADDER.
MASSIVE DOOR THREE, INSIDE (LESLIE).
USE ANKH ON PANEL - PICK UP GOLDEN KEY.
GREAT CHAMBER (LESLIE/MELISSA).
READ STRANGE MARKINGS ON HUGE STATUE BETWEEN DOORS TWO AND THREE - (copy
symbol to use in Mexican Temple) - STATION BOTH CHARACTERS NEAR EXIT OF
GREAT CHAMBER - GIVE GOLDEN KEY TO MELISSA (LESLIE) - SWITCH TO ZAK.
SAN FRANCISCO.
(Send Zak from Annie's Room to the Airport and fly to Mexico).
MEXICO CITY: JUNGLE PATH.
[SAVE GAME]
(Another randomised map, but this one leads to various entrances to the
Temple. Keep trying until you emerge on the right side of the Temple, with
the pyramid on the left side. Enter the Temple Entrance on the right side
of the screen).
IN MEXICAN TEMPLE: MAZE TWO.
[SAVE GAME]
(Use the 'WHAT IS' command to find torches in the dark, then use the
lighter on the torch to illuminate each corridor) - PROCEED THROUGH MAZE TO
THE MAP ROOM - PICK UP YELLOW CRYSTAL SHARD - USE YELLOW CRAYON ON STRANGE
MARKINGS - DRAW SYMBOL FROM THE HUGE STATUE IN THE GREAT CHAMBER IN THE
FACE ON MARS - (switch to Leslie and re-read the markings on the Statue if
necessary) - PROCEED THROUGH THE MAZE OUT OF THE TEMPLE.
[SAVE GAME]
(Keep taking turns through the Jungle until you reach the Airport) - FLY TO
LONDON.
LONDON: STONEHENGE.
[SAVE GAME]
USE BLUE CRYSTAL ON ALTAR STONE - (After you awake, move the cursor all the
way to the right, then quickly hit button twice to leave before the alien
arrives. After he leaves, return to Stonehenge) - USE CRYSTAL SHARD (both
parts) ON ALTAR STONE - FLY TO KATMANDU.
KATMANDU.
USE LIGHTER ON HAY - PICK UP FLA